HP 3000 Manuals

Processing Data in an RPG Program [ HP RPG/XL Programmer's Guide ] MPE/iX 5.0 Documentation


HP RPG/XL Programmer's Guide

Chapter 5  Processing Data in an RPG Program 

This chapter discusses ways to manipulate data once it is read into a
program.  The RPG language features that make it easier to handle data in
a program are tables, arrays, and data structures.  You can also use
subroutines to manipulate data in a program.  Internal and external
subroutines are discussed in this chapter.

This chapter does not address all of the ways to work with data
internally in a program.  For information on indicators, numeric editing,
changing the hexadecimal value of characters and other features, see the
HP RPG Reference Manual.



MPE/iX 5.0 Documentation