Processing Data in an RPG Program [ HP RPG/XL Programmer's Guide ] MPE/iX 5.0 Documentation
HP RPG/XL Programmer's Guide
Chapter 5 Processing Data in an RPG Program
This chapter discusses ways to manipulate data once it is read into a
program. The RPG language features that make it easier to handle data in
a program are tables, arrays, and data structures. You can also use
subroutines to manipulate data in a program. Internal and external
subroutines are discussed in this chapter.
This chapter does not address all of the ways to work with data
internally in a program. For information on indicators, numeric editing,
changing the hexadecimal value of characters and other features, see the
HP RPG Reference Manual.
MPE/iX 5.0 Documentation