HP RPG/XL Programmer's Guide MPE/iX 5.0 Documentation
HP RPG/XL Programmer's Guide
Table of Contents
HP RPG/XL Programmer's Guide
HP RPG/XL Programmer's Guide : COPYRIGHT NOTICE
How RPG Works
RPG Specifications
The Basic RPG Logic Cycle
RPG Indicators
More About the RPG Logic Cycle
Creating an RPG Program
Using EDITOR to Create an RPG Program
Using RISE to Create an RPG Program
Using Disc Files in an RPG Program
Indexed Disc Files (KSAM)
Database Disc Files (TurboIMAGE)
Using a Terminal in an RPG Program
Using a Terminal in Line Mode
Using a Terminal in Full Screen Mode
Using a Terminal in Full Screen Mode (Continued)
Processing Data in an RPG Program
Using Tables and Arrays
Using Data Structures
Using Subroutines
Compiling an RPG Program
Using Source Libraries
Compiling Only
Compiling and Linking
Compiling, Linking and Executing
Changing the RPG Compiler Defaults
Using the RPG Compiler Listings
Understanding RPG Compiler Messages
Executing an RPG Program
Using RPG DEBUG
Handling Execution Errors
Troubleshooting
Communicating with MPE and Other RPG Programs
Using the System Date and Time
Using System UDCs
Using System Intrinsics
Communicating with Other RPG Programs
Writing More Efficient RPG Programs
Establishing and Using Standards
Entering Efficient Specifications
Improving Input/Output Performance
Migrating to HP RPG
Migrating from IBM RPG
Migrating from MPE V RPG
MPE/iX 5.0 Documentation