HP 3000 Manuals

HP RPG/XL Programmer's Guide MPE/iX 5.0 Documentation


HP RPG/XL Programmer's Guide

Table of Contents

 HP RPG/XL Programmer's Guide
   HP RPG/XL Programmer's Guide : COPYRIGHT NOTICE
   How RPG Works
   RPG Specifications
   The Basic RPG Logic Cycle
   RPG Indicators
   More About the RPG Logic Cycle
   Creating an RPG Program
   Using EDITOR to Create an RPG Program
   Using RISE to Create an RPG Program
   Using Disc Files in an RPG Program
   Indexed Disc Files (KSAM)
   Database Disc Files (TurboIMAGE)
   Using a Terminal in an RPG Program
   Using a Terminal in Line Mode
   Using a Terminal in Full Screen Mode
   Using a Terminal in Full Screen Mode (Continued)
   Processing Data in an RPG Program
   Using Tables and Arrays
   Using Data Structures
   Using Subroutines
   Compiling an RPG Program
   Using Source Libraries
   Compiling Only
   Compiling and Linking
   Compiling, Linking and Executing
   Changing the RPG Compiler Defaults
   Using the RPG Compiler Listings
   Understanding RPG Compiler Messages
   Executing an RPG Program
   Using RPG DEBUG
   Handling Execution Errors
   Troubleshooting
   Communicating with MPE and Other RPG Programs
   Using the System Date and Time
   Using System UDCs
   Using System Intrinsics
   Communicating with Other RPG Programs
   Writing More Efficient RPG Programs
   Establishing and Using Standards
   Entering Efficient Specifications
   Improving Input/Output Performance
   Migrating to HP RPG
   Migrating from IBM RPG
   Migrating from MPE V RPG



MPE/iX 5.0 Documentation